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Nixxiom, a prominent YouTuber known for his World of Warcraft content, has recently weighed in on what he believes to be the biggest problem with MMOs today. According to Nixxiom, the problem lies in the way that modern MMOs, such as Retail WoW, prioritize streamlined gameplay and convenience over a slower, more immersive experience.
In his latest video, Nixxiom discusses the difference between Classic WoW and Retail WoW leveling. He notes that Classic WoW requires more time and effort investment, with a slower pace that allows players to fully immerse themselves in the world and storyline. This slower pace also allows players to build stronger connections with other players, as they work together to overcome challenges and progress through the game.
On the other hand, Retail WoW offers a more streamlined leveling experience that can feel more like a grind. Each level feels less significant, with reduced rewards and fewer opportunities for meaningful progression. In addition, the number of levels needed to reach the maximum level has been reduced, further diminishing the sense of accomplishment that comes with each level.
Nixxiom argues that this focus on convenience and speed comes at a cost. By prioritizing efficiency over immersion, modern MMOs are losing the sense of community and connection that made early MMOs so special. He suggests that game developers should take a step back and consider the importance of a slower, more deliberate gameplay experience that allows players to fully engage with the world and with each other.
Nixxiom’s critique of modern MMOs reflects a growing sentiment among players who long for a return to the slower, more immersive experience of classic MMOs. By prioritizing convenience over immersion, modern MMOs risk losing the very qualities that made the genre so beloved in the first place. It remains to be seen whether game developers will take this feedback to heart and make changes to their design philosophy in response.